Minggu, 25 April 2010

Backtracking

Ugh.
You know, having to backtrack with your writing never feels good.
I had to delete chapters 17-20 of OPHELIA tonight.
I thought I saw a good subplot, but it hit the wall after a while and screwed my pacing up.
Blah...
Well, too bad.
I guess it's back to the drawing board for now.
No worries though.
I'll get everything worked out before I go to bed.

Sabtu, 17 April 2010

Tips on Wickedness

Everything I've ever read about creating villains has said something along the lines of, "You want your villains to be credible, not likable."
Now, I'm just one person amongst a sea of people who say otherwise, but I don't like that rule.
I don't know about you, but the villains end up being my favorite characters in most books/movies.
Just because they're supposed to be the bad guy doesn't mean they can't be a pleasant person.
But I'm getting ahead of myself again....

TIPS FOR WEAVING WICKEDNESS
--What You Want To Avoid--

*Being evil for the sake of being evil*
This used to be okay, but, these days, your baddies need some motivation other than just being evil. This also goes for "being obsessed for the sake of being obsessed." Your villains can't just randomly want to bring your hero down. There has to be some sort of reasoning behind it.

*Cats*
Avoid all those silly cliches--like stroking their freaking cat and sitting in a fat desk chair. If you want a good example, just watch any of the Austin Powers movies and take notes on Dr. Evil. Other good examples are: The Jealous Other Woman, The Evil Twin/Step-parent, and, of course, The Greedy Butler.

*Unbelievable motives*
So, your hero stepped on your villain's new sneaker a few weeks back and didn't apologize. The hero even left a huge scuff mark and now those new sneakers are ugly and unwearable. Yeah, that's a great reason to ruin their life, right? Totally.
If you haven't picked up on my sarcasm by now, please douse yourself in ice water.

*Overly Awesome Villains*
Okay, yeah, I did say I usually like villains more than heroes, but hear me out. Have you ever read a book (or seen a movie) where the villain was more memorable than the hero? Now, unless your villain is also your MC, you don't want your story to have that impact. You see that picture of the Joker from Dark Knight up there? I can't even remember Batman in that movie. All I remember is the awesomeness that was the Joker.

*SHUT UP!*
You know those bad guys who tie the heroine up and rant on and on about their evil plot--revealing every last, evil detail? Now, when your hero busts in a saves her ass, she can tell him all about the villain's giant laser set up in the old lighthouse outside of town! And that he's planning on using it at exactly midnight on the third of May! And that he's going to rob the bank on 4th Street tomorrow. And that he was the one that stole their dog, Buffy, three years ago...
That's a real suspense killer, isn't it?

*Wimps*
This is the only type of villain I don't like. These so-called villains can all--collectively--get hit by a bus. Really. I can't stand getting to that big moment where the hero and the bad guy are SUPPOSED to fight...and the villain squeals like a ninny and pees himself. Gah. That makes me want to jump onto the page and strangle him myself.

All right, are we clear on what you DON'T do with villains? Good :)
Now we can move on to the good stuff.

--What Goes Into A Good Villain--
(good villain. *giggle*)

*Strong Motives*
Abuse, poverty, betrayal, trauma. Those are a few great motives for "evil" behavior. They aren't the only ones out there, of course. You're free to motivate your villain as you please. Just make sure, whatever it is, it's strong enough. Put yourself in your villain's shoes. If (Motivating Event) happened to you, would it seem reasonable to set out and do what your baddie is about to do?
Maybe your villain doesn't think like a normal person though. In which case, you can take seemingly trivial events and twist them out of proportion. The only trouble with that is, most sane people don't know how unstable people think. It will require a lot of research to pull off, so use that one wisely.

*What's He Up To When He's Not Harassing Your Hero?*
Your villain has hobbies and interests too. Even if they don't show up in your story, it's good to look into them. It's even better if it's an un-villain-like hobby. Like he relaxes by tending to a rose bush. I know my rule is generally stay true to the character, but your villain can't be evil all the time, can he?

*What's The One Thing He Adores?*
And this can't be related to his/her malice or greed. This is just them--as a person--adoring something. Maybe a pet or a certain spot in town or time of day. Whatever it is, if done correctly, it will make your villain more human.

*Let Your Villain Mirror Your Hero*
Now, I'm not saying go out and make your villain and your hero exactly alike. Just let them have subtle similarities. It makes for some good inner conflict with your hero.

*He's Got Friends Too*
Just like everyone else, your villains have friends too...unless they live in some ivory tower, of course. So, not everyone thinks this person is evil. Meaning: they've got redeeming qualities. Put yourself in their friend's shoes. What about them makes you stick around?

Okay, I hope that helped. If you have any questions, feel free to ask.
And if you're interested in suggesting a topic for a future post, just leave a comment and I'll get right on it!
Thanks for reading, everyone!

Jumat, 16 April 2010

Ophelia Update

By MS Word's count, I've got 30,571 words right now.
I'm about a quarter of the way through it.

At this point, I'd say my favorite character is either Gerard (our hero) or Diego (Ophelia's best friend).

I'm having a little trouble with pacing at the moment. I think the story is progressing a little too slowly.
I'm gonna have to get things moving somehow.

My next big landmark is going to be my first real love scene between Ophelia and Gerard.
I'm really looking forward to writing that.

Oh, and I'm working on two writing advice posts right now. One on writing good dialogue and another on creating non-human characters (for fantasy writers).
If you'd like to suggest a topic for a future advice post, just leave me a comment and I'll get right on it.

Thanks for reading everyone!
Love ya!

Jumat, 09 April 2010

Creating 3-Dimensional Characters Part II

Last time, we covered Steps 1, 2, and 3 in creating a good, solid 3-D character.

-Quick Review-

*Step 1: Take down the basics. List off your character's name, their height/weight, their hair/eye color, age, and anything else you want to include in this BASIC list.
*Step 2: Make a list of traits and flaws you want to include in this character's personality. Don't worry, it's just a draft. You can change this list as many times as you want.
*Step 3: What makes the traits you just listed a part of your character? Think up a good back story that explains why they act the way they do.

So, what do I do after I write the back story?

Here comes my favorite part. We get to think about how your character interacts with other characters.
(Time for more pretending!)
Imagine you're one of the characters in your story and put yourself into random situations with the character you're working on.

*What would it be like to have dinner at their place?
*You need to borrow some money, will that character lend it to you?
*You go to a party together, how does your character act?

You can also ask yourself things like:
-How do others characters perceive this character?
-How do strangers perceive this character?
-How does this character perceive him/herself?
-Is your character a listener or a talker?
-Do they hold grudges?
-How do they express themselves?
-Do they like to argue or do they avoid conflict?
-How quickly do they judge others?
-How long is their attention span?

Now, after all that's done, let's think about how your character's self-image.

What your character thinks of themselves is pretty important to their personality. People who have low self-esteem or are self-conscious tend to be shy, whereas people who are confident with themselves and their appearance are more outgoing. So, basically, the way your character sees him/herself can really effect their personality.

*Does your character think they're attractive?
*If not, why so?
*What do they think is their best feature? Why?
*What do they think is their worst feature? Why?
*Is this a realistic assessment?
*Do think of themselves as strong (emotionally)?
*If they had to describe themselves in one sentence, what would it be?
*If they had to describe themselves in one paragraph, what would it say?
*If they could change one thing about him/herself, what would it be?

Okay, now that we've thought about that, let's move on to your character's quirks and mannerisms.

You can tell a lot about a person by their body language. I think the most common one is the "nervous tell." Something you do--usually with your hands--that can tip someone off that you're nervous/lying.
Quirks/mannerisms include:

"Restless hands"
With restless hands, your character's hands are constantly moving. Playing with their hair, twisting their shirt, twiddling their thumbs. They just can't keep those little buggers still. Be careful with this one though. You've only got to point this out a few times for your reader to get the point, so don't go overboard describing the movements.

"Chewing"
These characters have a bit of an oral fixation. (No, not like that. Ya perv.) They chew gum, their lips, the inside of their cheeks, their fingernails, their hair, the sleeves of their jackets. Basically anything they can get their teeth around. This is usually done in uncomfortable situations.

"Hair-Play"
This character can't keep his/her hands out of their hair. They twist it, they ruffle it, they wrap it around their fingers. I usually see this used as a "tell"--something that gives you away when you're lying--but I think it's also a pretty good nervous tick. Or even just a weird quirk.

"Super-Jitters"
Characters suffering from what I like to call "Super-Jitters" just can't stay still. They're constantly moving--especially when they're trying to be deceitful. They shift their weight from one foot to the other, pace back and fourth, tap their feet, and bounce their legs.

"Twitches/Facial Ticks"
Personally, this is one of my favorite quirks to use. I just love a character with a tiny facial tick. It doesn't have to be some sort of obscene, attention-drawing tick. The corners of their mouth jump when they tell lies. One of their eyes twitches when they're angry.

"Damp-Palms"
These characters suffer from overactive sweat glands. Their palms/armpits/whatever sweat like crazy. Especially when they're nervous. You can always tell when these characters are feeling uncomfortable because of the trickle of sweat dripping from their fingertips. (Okay, that's a little exaggerated, but you know what I mean.)

"Finger-Tapping"
These characters are the ones that beat their fingernails against tables and ceaselessly bounce their foot. They tap out little musical beats on their coffee table when they're bored. This quirk works really well for musicians.

Of course, it's not limited to just that list. Come up with a few of your own. They can be whatever you want. Odd quirks are a really good way to spice up your character. Just don't go overboard, unless you want the character to come off as eccentric and/or silly.

Now that your character has his/her own special quirk(s), it's finally time to breathe some life into them.

It's time to think about their goals. Their dreams. What drives this character to potentially risk his/her life for this adventure they're about to embark on? They need some motivation.

Let's take things back to when your character was just a kid.....

What did they want to be when they grew up?
Do they still want to do that?
If not, when did they change their mind?
What do they want to do now?

Now, let's talk about your character's goals in regards to the story.....

What's their main goal?
Why do they want to achieve said goal? What's driving them?
If they don't achieve this goal, what will they lose? What's at stake?

Motivation can really make or break a character. If it's not strong enough or too unbelievable, the reader won't buy it. It's got to be just right. And be sure this goal is something your character would want to achieve. Having your mousy librarian going after a basketball trophy is just silly.

****
I hope that helped everyone! If you have any questions, feel free to ask. And if you want to suggest a topic for a future post, leave a comment and I'll try my best.
Thanks for reading everyone!
Love ya!

One-Hundred Pages in Thirty Days

Not too long ago, I decided to give myself a little personal challenge.
Write one-hundred pages in OPHELIA in thirty days.
Today is my deadline.

And guess what?

I'M ON PAGE 112!

Now, sadly this personal victory comes with an asterisk.
I decided to do all my formatting beforehand with this project, so I'm typing in Dark Courier.
Yeah....takes up a bit more space than my usual Times New Roman.

But whatever.
I don't even care about that silly asterisk.
I feel awesome!
Achieving your goals is great!

Selasa, 06 April 2010

Creating 3-Dimensional Characters Part I

I love creating characters.
That is, by far, my favorite part of the writing process.
But creating believable people with hopes and dreams and regrets and flaws can be pretty hard, huh?

I mean, you want this character to be so real, the reader thinks s/he might hop off the page. You want the reader to look at this character like a best friend.
You want this character to seem like a real person.

So, how can I make my character more like a real person?




Personally, I like to start off with a short description of my character-to-be. You know, just the basics...
Name:
Age:
Weight:
Height:
Hair Color/Style:
Eye Color:

Something along those lines works perfectly. You can be as detailed/vague as you want with this bit. I like to be a little vague--but that's just my personal preference.

For Skye, it looked a little like this:
Name: Skye Hatton
Age: 17
Weight: 113 lbs.
Height: 5 ft. 2 in.
Hair Color/Style: Sandy brown----About shoulder-length, straight
Eye Color: Green

The one I did for Ophelia looked a little different in spots:
Name: Ophelia Kierse
Age: 6-21
Weight: 125 lbs.
Height: 5 ft. 5 in.
Hair Color/Style: Blond----Reaches right below her shoulder blades, wavy
Eye Color: Light blue

All right, have you got a basic description? Good.
Let's move on.

Now you can get to work on fleshing that character out a bit. And how do we flesh our characters? With traits and flaws, of course. Below that basic description you took down earlier, start listing off traits and flaws you want to include.

Skye's list looks a little something like this:
-Abrasive
-Crude
-Emotionally/Mentally Unstable
-Impulsive
-Good-natured
-Hot-headed/Easily Provoked
-Paranoid
-Introverted
-Loyal

This is a draft of Ophelia's list:
-Adaptable
-Compliant
-Book-worm
-Creative
-Accident-prone
-Loyal
-Self-conscious
-Sneaky
-Impatient

In Lights Out, Skye's character didn't really hold up to the draft of traits I'd written down beforehand, but that's all right. I like it when my characters develop themselves.
With Ophelia, I've been working with these characters for about four years now. I'm not expecting them to stray from their lists much, but who knows? They might just surprise me.

So, now you've got that list of traits ready, right?
Onwards!

By now, you've got a 2-Dimensional character laid out in front of you. So, how can you make this 2-D character more 3-D?
With a good, solid back story to explain those traits.

A good back story can be the difference between an amazing character and a forgettable character. Take a good look at that list you just wrote up and think about why your character would act like that. Think about all the things that must have happened to shape him/her into the person s/he is in your story.

This is a good time to start pretending. (You all know how much I like to pretend.)
Imagine you're sitting across from your character and ask them a few questions about his/her childhood.

Questions to consider:
*What is your first memory?
*What is the first thing you remember learning? How were you taught?
*How was your relationship with your parents? Why?
*What was your relationship with your siblings like? Why?
*Did you enjoy school/have many friends?
*If so, who was your best friend?
*Are you still friends with that person? If not, why?
*What's your best memory? Worst?

All right everyone, this post is getting a little long.
Tune in next time for part two of Creating 3-Dimensional Characters!